Game mechanics are evil...Mechanics are a limitation...Forget video game rules. Mechanics, levels, bosses, ramping, points, inventory, ammo, platforms, missions, game over, cutscenes ARE THINGS FROM THE PAST.
-Heavy Rain writer/director
David Cage's GDC 2011 talk
Perfection, of a kind, was what he was after,
And the poetry he invented was easy to understand;
-W.H. Auden, "Epitaph on a Tyrant"
-W.H. Auden, "Epitaph on a Tyrant"
I.
Heavy Rain's chief problem? Not the plot or the holes in it, although God-as-author Cage should not go without some criticism for that since he focuses so much on it, but in its aesthetic presentation. Namely, that its visual and mechanical design are muddled.
